In BGMI, your weapon choice can decide the entire match. Whether you play aggressively or take a tactical approach, knowing each gun’s power and damage helps you plan your moves smartly. Every weapon in BGMI has its own purpose from ARs built for mid-range battles to deadly sniper rifles for long shots.
If you understand how much damage each gun deals, you can switch weapons wisely and gain a big advantage in fights. So, here’s the updated BGMI all guns damage list for 2025, including weapon stats and their rankings, to help you find the best guns in every category.
Best Assault Rifles (ARs) in BGMI
Assault rifles are the backbone of BGMI. They perform well in all situations, offering power, control, and flexibility for both short and long-range combat.
| Tier | Weapon | Damage per Shot | Remarks |
| S-Tier | M416 | 41 | Balanced and low recoil, great for all ranges when used with attachments. |
| S-Tier | Groza | 49 | Extremely high damage, best for close-range fights but only available in airdrops. |
| A-Tier | AKM | 49 | Strong damage but high recoil; deadly if handled well. |
| A-Tier | AUG A3 | 43 | Excellent accuracy and low recoil, perfect for medium-range fights. |
| B-Tier | SCAR-L | 41 | Easy to control, suitable for beginners. |
| C-Tier | QBZ | 42 | Decent but slower fire rate; limited to Sanhok. |
| D-Tier | MK47 Mutant | 49 | Burst fire only, effective for tap shots but not versatile. |
Analysis:
The Groza dominates at close range, while the M416 remains the most reliable gun overall. The AKM packs a punch but requires skill to control its recoil. For stable and easy gameplay, AUG and SCAR-L are the best options.
Best Submachine Guns (SMGs) in BGMI
SMGs shine in close-quarter combat. Their high fire rate and quick handling make them deadly in small spaces or when rushing enemies.
| Tier | Weapon | Damage per Shot | Remarks |
| S-Tier | UMP45 | 41 | High accuracy and low recoil; acts like a mini-AR for short to mid-range. |
| A-Tier | Vector | 38 | Fastest fire rate; best used with extended mag. |
| B-Tier | Uzi | 26 | Blazing fast but limited range. |
| C-Tier | Tommy Gun | 40 | Large magazine but slower reload and no scope slot. |
| D-Tier | PP-19 Bizon | 35 | Stable but lacks damage output. |
Analysis:
The UMP45 is currently the most balanced SMG, offering stability and damage. The Vector melts enemies up close, while Uzi is perfect for tight spaces like apartments or compounds.
Best Sniper Rifles in BGMI
Snipers reward accuracy and patience. One perfect headshot can end the fight instantly.
| Tier | Weapon | Damage per Shot | Remarks |
| S-Tier | AWM | 120 | One-shot kill; available only through airdrops. |
| A-Tier | M24 | 79 | Fast reload and good balance for regular use. |
| B-Tier | Kar98k | 75 | Classic sniper but slightly slower. |
| C-Tier | Win94 | 66 | Improved with scope but still situational. |
Analysis:
The AWM remains the king of snipers with its unmatched power. M24 is the best regular alternative, while Kar98k is for players who prefer traditional sniping gameplay.
Best Light Machine Guns (LMGs)
LMGs are made for continuous fire and area suppression. They’re slow but powerful, making them perfect for open fights or squad defense.
| Tier | Weapon | Damage per Shot | Remarks |
| S-Tier | M249 | 45 | Large magazine and strong control; ideal for team fights. |
| A-Tier | DP-28 | 51 | Accurate when prone; slower fire rate but reliable. |
Analysis:
DP-28 and M249 both dominate long fights. The M249 is better for heavy engagements, while DP-28 works well for defensive players.
Best Designated Marksman Rifles (DMRs)
DMRs bridge the gap between ARs and Snipers. They are ideal for medium to long-range combat and reward accuracy.
| Tier | Weapon | Damage per Shot | Remarks |
| S-Tier | MK14 | 61 | Can switch to full-auto; strong at any range. |
| A-Tier | SLR | 58 | High power but heavy recoil; best for skilled players. |
| B-Tier | Mini14 | 46 | Less recoil, fast firing; easy for beginners. |
| C-Tier | SKS | 53 | Average stats, depends on attachments. |
Analysis:
The MK14 is unmatched for experienced players, offering both precision and fire rate. Mini14, on the other hand, is great for transitioning from ARs to DMR gameplay.
Best Shotguns
Shotguns are made for one thing dominating close-range battles. One accurate shot can finish an enemy instantly.
| Tier | Weapon | Damage per Shot | Remarks |
| A-Tier | DBS | 120 | Dual burst shots make it the deadliest close-range gun. |
| B-Tier | S12K | 24 x 9 pellets | Automatic, good for room clearing. |
| C-Tier | S1897 | 26 x 9 pellets | Strong but slow pump action. |
| D-Tier | S686 | 26 x 9 pellets | Miss once, and you’re done; only for confident aimers. |
Analysis:
DBS leads the shotgun meta with its burst damage, while S12K remains a solid pick for beginners.
Pistols, Melee, and Crossbows
Pistols can save you when you land without a main gun. The Desert Eagle (62 Damage) and R45 (55 Damage) hit hard for their size. Melee weapons like the Pan, Crowbar, and Sickle can knock out opponents and even block bullets in rare cases. Crossbows, though powerful, are rarely used due to their slow reload time.
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