Global mobile gaming app revenues are predicted to increase from 86.9 billion US dollars in 2020 to 103.5 billion US dollars in 2022. The largest revenue category in the global gaming industry is mobile gaming. With on-the-go amusement and a variety of genres that cater to all types of players, mobile gaming has engulfed the lives of millions of people. Mobile gaming generated more revenue than console and PC gaming combined in 2022. In 2022, there were 1.75 billion mobile gamers globally, but by 2026, that number is expected to rise to 2.2 billion. Mobile gaming market revenues are predicted to grow alongside an expanding user base, rising from 152.5 billion to 211.9 billion during the same time period.
When the augmented reality mobile game Pokémon Go, a joint venture between The Pokémon Company and Nintendo of Japan and San Francisco-based software developer Niantic, took the world by storm in 2016, the global mobile gaming market was estimated to be worth around 48.5 billion US dollars, falling short by almost 100 billion dollars of its projected valuation for 2022. As the region with the most extensive mobile player base globally, with over 1.3 billion gamers spanning Asia and Oceania, the Asia-Pacific region is crucial to this industry’s continued growth on both the consumer and developer sides. In addition, over the recent years, China, Japan and South Korea have continuously been among the top five countries in the world for mobile gaming income.
Monetization Methods for Video Games:
Today’s digital gaming platforms are teeming with subscription services, downloadable content (DLC) and add-ons, as well as in-app or in-game purchase options for virtual items or game-enhancing experiences. Gone are the days when buying a game was the only money-related transaction involved in the process. According to a poll of game developers conducted in 2020, paid downloads and free-to-download games are the two most popular business methods in the gaming sector.
High-End books:
In order to further distinguish them from free-to-play (F2P) games, premium names are typically used to describe games that cost money. Call of Duty: Modern Warfare led all premium console and PC games in terms of revenue in 2020. The sixteenth game in the Call of Duty series was launched in 2019, and by 2020, it had brought in over 1.9 billion dollars in revenue. With little more than 1.08 billion dollars in global sales, FIFA 20, which was released by Electronic Arts, came in second. Revenues from premium console gaming are expected to total 16.2 billion dollars in 2021.
Highlights:
- In 2023, it is expected that the mobile games market would generate US$172.10 billion in revenue.
- Revenue is anticipated to expand at a compound annual growth rate (CAGR) of 6.54% from 2023 to 2027, with a forecasted market size of US$221.70 billion at that time.
- By 2027, there will likely be 2,323.9 million users in the mobile games market.
- User penetration is anticipated to reach 25.1% in 2023 and 29.2% in 2027.
- In terms of global comparison, the United States will produce the most revenue ($46,070.00m in 2023).
- In the mobile games market, the average revenue per user (ARPU) is anticipated to reach US$89.38 in 2023.
According to projections, the global market for mobile gaming will be $94.8 billion in 2022 (up from $52.7 billion in 2018) and is expected to increase at a CAGR of 12.3% to reach $139.5 billion by 2026.
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