There are categories for the community, artistic, industry, on-air, and professional competition scene in the annual Esports Awards ceremony. It aims to recognize and acknowledge achievements made in the esports industry as a whole. The only game industry awards program that expressly honours accomplishments in the esports community is the Esports Awards.
The annual award presentations, which take place in November, have been streamed live on a variety of OTT platforms, such as Twitch, Twitter, and YouTube. Pre-shows for the awards, which are routinely broadcast throughout the year, reveal the nominees and the days when voting is open. At the presentation, the short-listed nominees for the Play of the Year award are then revealed. The annual Play of the Month competition is ongoing.
There have been five ceremonies since the first one was presented in 2016. The esports awards, which celebrate everything esports-related, attract some of the greatest personalities in the business. The candidates and winners for the esports awards will be added to this list as the evening progresses.
Esports Publisher of the Year
Winner: Riot Games
- Riot Games
- Valve
- Psyonix
- Garena
- Epic Games
- Tencent
- Ubisoft
- PUBG Studios
- EA
Fans may look forward to some exciting content from Las Vegas because noteworthy individuals will be attending the Esports Awards in 2022. Even though the webcast starts at six o’clock PST, the first few hours may be filled with statements from contenders and Hall of Famers. Expectedly, the Main Stage awards will appear later on the stream. The categories for this year include content creation, mobile gaming, PC gaming, and broadcast talent.
Some Details About the Riot Games:
In order to create, release, and support the games with the greatest player focus available, Riot Games was established in 2006. Our first game, League of Legends, was published in 2009 to widespread acclaim. League has since become the most popular PC game in the world and a major factor in esports’ exponential rise.
With League entering its second decade, they are advancing the game while providing players with fresh experiences through League of Legends: Wild Rift, Teamfight Tactics, Legends of Runeterra, VALORANT, and numerous more in-development games. Additionally, Riot Forge allows creators access to Riot’s intellectual property so they may produce games like Ruined King and a variety of other experiences in Runeterra.
They’re also enlarging the universe of Runeterra through multimedia endeavours, including Arcane, our Emmy Award-winning animated series, board games, comic books, and music.
A total of 12 worldwide leagues sends qualifying esports teams to the yearly League of Legends World Championship. One of the biggest and most well-known video game and sporting events in the world, Worlds is the most watched and followed esports competition. With its headquarters in Los Angeles, California, and more than 3,000 Rioters working in 20+ offices across the world, Riot was founded by Brandon Beck and Marc Merrill and is run by CEO Nicolo Laurent.
For three years running, Riot has received the Great Place to Work certification. Riot has also been recognized on a number of lists, including Fortune’s “100 Best Companies to Work For,” “25 Best Companies to Work in Technology,” “100 Best Workplaces for Millennials,” and “50 Best Workplaces for Flexibility.”
They think that everyone can have a positive effect if they are passionate, visionary, and persistent. As part of that mindset, they also think there are ways in which they, as a business, can benefit players, partners, Rioters, and the communities they serve in the long run. Through CSR, they want to use our special assets and skills to make a positive and long-lasting difference for all of our stakeholders, gamers, Rioters, communities, and the world.
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